Thought leaders and pioneering designers together share their insights on how the sharing economy will impact the future of spaces.
May 30, 2022 | Gui Pendrix | Barcelona | Property Management
10 instrumental ideas from the SHARE OR SUBSCRIBE conference in Amsterdam. Hosted by Frame Magazine and Amsterdam Design Post, SHARE OR SUBSCRIBE brought thought leaders and pioneering designers together to investigate and discuss how the sharing economy will impact the future of spaces, products, and services, such as coliving and coworking.
Today, the sharing economy promises convenience, ease, speed, and affordable access to resources without the financial, emotional, social, or physical burdens of ownership. But will this movement truly be a change of paradigm, or will it dissipate as the millennial generation grows up? To what degree will access replace ownership? How do we design spaces and products to be shared in an era of post-ownership?
Bas van de Poel (creative director of SPACE10), Kelsea Crawford & Antonin Yuji Maeno (co-founders of Cutwork), and Alice Hauge (futurist and architect of UNStudio), were invited to share their experiences designing around this movement, the key challenges we face to make the transition, and the social, economic, and environmental benefits that could be unlocked with such solutions.
Here are 10 instrumental points, insights, examples, questions, and problems from the evening.
We simply aren’t building enough affordable homes to keep up with the demand. In order to house all the new earthlings, we would need to build a city the size of Paris every week, which is insane... So it’s not really business as usual. The bottomline is that our cuties are becoming unsustainable, unaffordable, and socially unequal.
In collaboration with EFFEKT Architects and IKEA, SPACE10 developed the Urban Village Project – a vision for how to design, build, and share our future homes, cities, and neighbourhoods – all while promoting happier and healthy ways of living in affordable and resource self-sufficient environments. SPACE10 developed the project upon three critical pillars:
LIVABILITY
SUSTAINABILITY
AFFORDABILITY
The elevator gave rise to the commercial office tower and the modern apartment block. Today, two key inventions are radically changing the way we live and work: the mobile computer and wifi networks. These technologies free space from predefined functions. No longer does a kitchen just need to be a kitchen, or an office just an office, or a bedroom just a bedroom. When it comes to spatial design and products, all of the lines are blurring.
If the challenge of the last century was to densify and build vertically, the challenge of today is to build more elastically. — Kelsea Crawford, Cutwork
In addition to the rise of the sharing economy and rapid urbanization, we are seeing three fundamental shifts that we believe are important to consider in our design process:
Using high precision laser tube cutting, we can cut and score metallic tubes and allow them to be bent by hand. This enables us to ship flatpack for on-site assembly. As digital design files, these products can be manufactured in any factory with a laser tube cutter, allowing the products to be produced locally, closest to the end-user, greatly reducing carbon emissions from shipping. The speed of this production process allows us to produce custom or specialized products for all our projects both giving us full control of our projects from concept to manufacturing and freeing us from the logic of 21st century mass production. — Antonin Yuji Maeno, Cutwork
The rise of coworking and coliving are on track to be the most disruptive thing to happen to real estate since commercial office towers and the modern residential block. We are seeing developers realize that blocks with a diversity of functions are far more valuable than a building of a single type of space. It’s like comparing a mono crop to a diverse forest ecosystem. Which makes a better habitat and provides a diversity of resources? We believe the future is shared and see blocks combining more and more types of space into one, such as coworking and coliving spaces.
Through Cutwork’s research lab, we’ve developed a Cohabitation Unit – a concept space, which addresses the rising challenges of urbanization and has engendered 5 Points of Shared Architecture our studio follows:
If architecture and design have a role to play to encourage interactions and have people share more, it’s important to ask ourselves:
USM, a furniture maker, was concerned if their original furniture system would remain relevant in a digital era. It was designed for paper-centered work spaces, so we were asked to redesign the system for contemporary workspaces which need a lot less paper and a lot more agility and flexibility. We created a hyper agile system that can be changed over time for unexpected needs.
By nature, this product wants to become a service because a lot of these companies and coworking spaces simply can’t buy a huge set of this kind of furniture. It’s too expensive; it’s too unwieldy; they don’t know when they’ll need to move to a new space or scale down. Moving it to a subscription model actually lowers that barrier to entry and makes it easier for flexible working operators to subscribe.
The dream of this would be that you take out a subscription for the USM system and be able to reconfigure the future in your space over any given time period. The other opportunity we see is for updates. On a subscription based model, subscribers can have that opportunity to gain from updated designs. As this is high-end furniture, this would open up the product to a whole new user group.m— Alice Haugh, UN Studio
There was a promise of the sharing economy that it would be sustainable and convenient – a utopia of sorts that would move it into a new paradigm of production and consumption. But in reality it didn’t always work out. People stuck Bird Scooters on top of lamp posts and dislocated whole flocks of the scooters out onto the beach.
These human behaviors were unexpected and simply point out it’s difficult to predict how new shared products or services will be accepted, or may even likely face opposition or resistance to the change of convention or a market shift that such a service or product may pose. How can design foster acceptance, ownership, or responsibility both for those who access but also for anyone who is directly or indirectly impacted? How do we make sure these are relationships and not just transactions? “This might be quite contentious, but I believe designers should stop designing products, and start designing businesses. — Alice Haugh, UN Studio
We were asked to design a fully circular hotel from the inside out (including a coworking space, coliving space, a market, and a restaurant). To illustrate the complexity of the system, here is how it would need work just for the restaurant. Essentially everything going in and out of the restaurant needs to be closed into a looped system – to either remain within the site or process it back into the supply chain. The closer materials stay to the inner circle of maintenance, reuse, and recycling, the better.
For each layer, you need service providers to manage each of these resources. Just as an example with the restaurant’s food: food waste from the restaurant needs to be taken to a local composter, who then agrees only to sell compost back to the local farm. The local farm then needs to have an exclusive agreement with the local market where the food is purchased by the restaurant. And finally, the market and the restaurant need to have an exclusive agreement for ingredients. Waste, water, cleaning supplies, and all the material products within the restaurant require their own systems, generating a complex web of partnerships, exchanges, and transactions.
It’s not very appealing to push such a system from the top down. We wanted to incentivize the system from the bottom up, so we thought about a sort of token or credit that will incentivize keeping these resources within the site - to buy for the local market or for members to contribute their time to the local farm.
Additionally, we looked at all the individual components within the hotel (furniture parts, lighting, soap, toilet paper, washing machines, etc.) and when these things need to be replaced, or repaired, or fixed. We discovered lots of sustainable products that are designed modularly, but discovered that there are very few services for disassembly to move these products through their life cycles.
As designers, we can input all of a product’s materials into a materials passport that’s carried with the materials as they move around. However, the circular service industry desperately needs investment and pioneering entrepreneurs of its own to unlock the full potential of circularity. And ultimately, people need to shift their behavior from buying, using, throwing away into something much more complex and messy.
This article has been published originally on Artof.Co, whose mission is to bring awareness, education and transformation to the coliving industry to make it a human-centered, life-enhancing experience to residents.